The grenade is a weapon in Shell Shockers. All classes have it equipped along with their primary and secondary weapons. The grenade is in its own category; it is not considered to be a primary or secondary weapon. In January 2021, the grenade became customizable with weapon skins from the shop.
In a game, grenades can be picked up on the ground. They spawn regularly around the map in the way that ammo cartons do. When a player walks over it, the grenade is picked up automatically and a slot in the grenade bar will be filled. A maximum of three grenades can be held at a time.
You can throw a grenade by holding or pressing the 'Q' key (The keybind can be changed in the game settings).
Holding down the grenade button will throw the grenade farther. To cancel a grenade throw, press the fire button. A grenade will explode three seconds after it is thrown, making the sound of a chicken clucking until it detonates with a loud 'squawk' like a chicken. Players near the explosion will be either killed or damaged, depending on how close they were, and the amount of health they had. Players like to use it when the enemy to too far or is damaged so they can finish them off without having to directly combat them.
For people in the VIP Club, grenades can be customized to have special particle effects above the explosion instead of plain black smoke.
The color of a grenade right before detonation depends on the game mode. In Free For All, it is yellow. In the Teams and Captula the Spatula modes, the grenade is the same color as the team the thrower is on. For instance, a player's grenade on the red team would be red before detonation. You can be harmed or killed with your own grenade in all three modes. In Teams and Captula the Spatula, the grenade cannot kill people on your team.