Power-Ups were introduced to Shell Shockers in Version 0.28.1 (August 2020) and later increased from its initial 2 to 6 power-ups in Version 0.49.0. The 6 power-ups are activated at killstreak levels: Hard Boiled at 5, Egg Breaker at 10, Restock at 15, Overheal at 20, Double Eggs at 25, and Mini Egg at 30. There is no power-up at a 35 killstreak. This cycle repeats after 35 for ever 5 kills, theoretically infinite.
When playing in the team-based game modes (Teams, Captula the Spatula, or King of the Coop), if you switch teams or continue to a new KotC match, your power-up killstreak continues even though your kills are reset to 0. For example, if the player has a 4 killstreak and switches teams, their next kill gives them the 5 killstreak power-up even though they only have 1 kill for that team, which also works for other power-ups. Switching teams a second time will reset the power-up killstreak to 0. Also, when continuing to a new KotC match, an activated power-up carries over.
Power-Up List[]
Killstreak | Power-Up | Description |
---|---|---|
5 | Hard Boiled | Get a shield of 100 HP + your existing HP. |
10 | Egg Breaker | Starts a 15 second timer. During this time, the player gets a double damage boost. Each kill during this time increases the timer by 2-3 seconds. |
15 | Restock | Refills ALL ammo for primary, secondary weapons, and grenades. |
20 | Overheal | Player HP goes to 200 HP & slowly decreases back to 100 per second. (Shield HP disappears during this time, though comes back after overheal ends.) |
25 | Double Eggs | Starts a 15 second timer in which during this time each kill the player gets, rewards them with a x2 multiplier to the total amount of eggs they would receive per kill. Timer does NOT increase per kill. |
30 | Mini Egg | Player egg/model shrinks to half its height for 15 seconds. Timer does NOT increase per kill. |
35 | Reset | None |
Hard Boiled[]
You get the Hard Boiled power-up at a 5 kill-streak. Hard Boiled rewards you with 100 bonus health which cannot be regained. When you get the power up, a power up or 'whoooohooooo!!!' sound effect is played, and when you lose your shield, an opposite but similar sound effect plays. Your avatar has a sparkling effect around you when the power-up is active (this is not visible for you, the player, but is visible to anyone else who can see you either through spectate mode or just in game). Note: You used to be able to get the power-up rarely when only at a 3 kill streak and the lower your health was the more likely that you do.
The Health-meter changes into a light blue shield thats clearly distinct from your regular shield color. Your health is how full your shield is. After some damage, (100 damage has to be taken away from your health) your hit point bar goes back to the regular circular Health meter (respawning into the game while having this power causes you to lose your Hard Boiled shield. Fortunately, this does not reset your streak). In King of the Coop games, at the end of every game, your shield is kept after respawning into the next round. You can still be one-shot by an RPEGG missle/bullet or killed by one well-timed Shotgun blast or even a Crackshot hit right in the middle of your egg despite having 200 health. Even with this spectacular upgrade, you still got to watch your back! The Hard Boiled UI got updated in Version 0.48.0. If you still have shield health yet, your shield doesn't disappear when you reach Egg Breaker. Getting the hard-boiled power-up does not give you 200 health right away, as you have to wait for your normal HP to regenerate. An interesting feature while having this power up is that if you fire your pistol, the bullet sound effect changes to a sparking sound.
Egg Breaker[]
When the player achieves a 10-kill streak, you get a power-up called "Egg Breaker" which lets you deal double damage to other opponents, and your Healthmeter changes to a cracked egg with a 14-second countdown. Once this power-up starts it initially starts a countdown that lasts 14 seconds but increases by 2-3 seconds each time you get a kill. If you are getting kills fast while the egg breaker timer is already at 14 seconds it will not go any higher then 14 seconds because that is the timer barrier. Once the countdown runs out, the power-up is disabled. Your character flashes red when it is activated and your crosshairs stays red when it is activated.
This powerup is more effective with spammer class weapons (such as the P90 (Whipper), AK (EggK-47), Aug (Tri-Hard), and the Pistol (Cluck 9mm) and less effective with one-shot classes like the Crackshot and Rpegg. The Shotgun (Scrambler) is also a powerful weapon while having your 10 kill streak damage bonus. It's also clever to use the Melee (Whisk) while having your double damage, because during this power up it one-shots players even if they have full shield and full health.
Notes: The Egg Breaker UI got updated in Version 0.48.0.
Restock[]
When the player achieves a 15-kill streak, you get a power-up called "Restock" which refills all of your bullets and grenades.
Overheal[]
When a player reaches a 20-kill streak, you will get a power-up called "Overheal" which gives you a limited duration of bonus HP which decreases every second.