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New default weapons

An assortment of weapons released as of 0.25.5 (No Tri-Hard, Melee, or Grenade.)

There are 7 main weapons and 3 secondary weapons in Shell Shockers. You can choose between the seven primary guns either on the main menu, inventory, or before spawning into the map. To change your weapon after spawning into the map, press the ESC or Tab key to despawn. Each weapon comes with a unique purpose and performance:

Weapon Skins[]

Weapon skins are the skins that are put onto a weapon in the game. They are a great way to customize the loadout of your egg in game. They can be purchased from the Shop for prices ranging from 1,500 - 150,000 Golden Eggs. Each weapon has eleven core skins that will always be available for purchase in the shop, with their own unique themes, features and designs. Other skins can be found during annual and monthly events like Halloween, Christmas or Easter. This can also happen under special circumstances like the EGG ORG, Star Wars and New Years events and others non listed events. The shop updates twice every month with new weapons skins, they can be permanent or not.

Weapon skins do not alter the performance of the weapon, but it can change the dimensions of the weapon in terms of height or length—it is impossible to "upgrade" a weapon's performance. In each price range, there is a specific theme in all weapon skins of the same price (For example, all skins that cost 2000 Golden Eggs have a brown and gold rustic themed look.) These weapon skins can be used to show your wealth or status in the game.

There are also monthly premium skins that vary from month to month, which can only be bought with real online money usually costing $5-$10 USD. The premium skins can also be obtained with a VIP Club membership, which awards 2 premium skins to the player per month, and 3 temporary VIP skins to the player. Some premium skins say a certain phrase when shot, like "Catz", "Untz", or "Badoosh" and some others have unique sound effects such as the Valkyrie Skins. Many premium grenades also make special sound effects. Same with many melees like Harrison melee which goes "meow" and "purr" when you use it. Premium skins do not usually have codes made for them meaning they are only available to players who get/have VIP.

Weapons skins can also be won from giveaways, like from the Blue Wizard Digital Discord server, Blue Wizard Digital Twitch streams on Fridays, Blue Wizard Digital Content Creators, and Blue Wizard Digital code supported servers that host competitions (leagues) or events. These are some of the only ways that you can obtain super rare skins like the 2019 New Years Skins (crackshot and whipper), Buck Rogers Skins, Albino Snake Skins, Flame Skins, and other rare hats and stamps. To learn more ways to obtain codes head to BWD Discord Server and ask our friendly helpers.

In one of the updates, Blue Wizard Digital added in spectation animations for primary weapons and for the pistol. It is confirmed that in any of the next updates there will be an animation for the melee.

Blue Wizard Digital Twitch Drops events also contain 1-4 different weapon skins for various guns, usually themed around a BWD content creator (BWD Partner Content Creators), such as the Thee_Owl Scrambler, MenoXD Crackshot, Graysocean Crackshot, and more.

You can find all of the Weapon Skins on each weapon's respective page. (EggK-47, Scrambler, Free Ranger, RPEGG, Whipper, Crackshot, Tri-Hard, Cluck 9mm, Grenade, Melee).

Hidden Mechanics[]

  • Most weapons have both a short reload and a long reload animation (swiping the weapon on top of the short one). If you empty your magazine then your animation can take about 35-60 units longer to reload. Reloading when just one round remains can give a competitive advantage, for instance with an Eggk-47, one round lost out of 30 is made up for by the quicker reload. The exception to this is the Tri-Hard, which has three shots per round, so must be reloaded at that point. Guns with smaller capacities don't have this mechanic. Reload times are displayed in the table.

Weapon Profiles[1][]

Weapon Role Range Damage Limitations Desired Feel Reload: Long/Short/Diff
EggK-47 Mid-Range Powerhouse Mid Medium Not as fast close-range, doesn't deal much damage at long-range. Reliable 205/160/45
Scrambler Close-Range One-Tap Close High Doesn't do much damage at mid/long-range. Dangerous 155/155/0
Free Ranger Long-Range Sniper Long High One-taps are difficult, frantic at close-range without ADS. Forgiving/Powerful 225/165/60
RPEGG Splash Damage Mid/Long Very High Less ammo, slow reload, doesn't work at close-range. Disruptive 170/170/0
Whipper Close-Range Spray & Pray/Run & Gun Close High Bad at mid-range, useless at long-range. Resourceful 225/190/35
Crackshot Long-Range One-Tap Long High Slow reload, poor accuracy when moving. Skillful 144/144/0
Tri-Hard Mid-Range Burst Fire ADS Mid Medium Important to hit your full shot cluster (burst) for suitable damage, easier to evade. Tactical 205/160/45
Cluck 9mm Sidearm Close/Mid Low, but Steady Switch time (primary to secondary), less powerful than any other weapon. Resourceful 195/160/35

History[]

Before Version 0.25.5 (November 2019), and subsequent updates, the selectable classes were differentiated from their weapons. For instance, the EggK-47 was referred to as "Soldier" in the menu, and "EggK-47" was just the soldier's gun. With vesion 0.25.5, the old classes and weapon names were amalgamated into singular names for each weapon class. EggK-47 and RPEGG kept their old gun names (dropping "Soldier" and "Eggsploder") while the rest kept their class names. Also, new default skins were added for the guns present at the time, and the older skins have been considered retired and might be brought back sometime.

The old system was as follows:

  • The "Soldier" class used "EggK-47".
  • The "Scrambler" class used the "Dozen Gauge".
  • The "Eggsploder" class used the "RPEGG".
  • The "Free Ranger" class used the "CSG-1".
  • The "Whipper" class used the "SMEGG" or p90
  • The "Trihard" class used the Aug.
  • The "Crackshot" class used the "M2DZ".
  • The Pistol was called the "Cluck 9mm".
  • Grenades existed but could not be customized
  • The Melee was called melee/whisk.

In Version 0.39.2, the Tri-Hard gun was added and grenade skins became available.

Current Default Weapon Appearances[]

These are the current weapon models as seen in the photobooth.

Old (Legacy) Default Weapon Appearances[]

In addition to different names, the guns before 0.25.5 were more bland and much less colorful. They also had different sounds back then.

  1. โ†‘ Blue Wizard Support (wizardsupport)
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